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Vicious Circle

Art work from Vicious Circle


This model was a special one. When I joined the team, Project Ocelot had been in development for two years with a gritty sci-fi look still in flux. During my first week, I overheard someone joking about a “box crab,” and over the weekend, I decided to ru

This model was a special one. When I joined the team, Project Ocelot had been in development for two years with a gritty sci-fi look still in flux. During my first week, I overheard someone joking about a “box crab,” and over the weekend, I decided to ru

The wireframe shader could be toggled to either cycle through colors or display a solid color. It was available in both forms and used in the tutwsedforial level. Eventually, every character was intended to have this wireframe shader as an option.

The wireframe shader could be toggled to either cycle through colors or display a solid color. It was available in both forms and used in the tutwsedforial level. Eventually, every character was intended to have this wireframe shader as an option.

The shield effect shader allowed for customizable colors and included a switch to ping-pong the effect, giving it a scanning appearance. Controls were exposed to adjust the falloff for various elements and to swap out the tiling pattern. This shader was a

The shield effect shader allowed for customizable colors and included a switch to ping-pong the effect, giving it a scanning appearance. Controls were exposed to adjust the falloff for various elements and to swap out the tiling pattern. This shader was a

Initial Prototype, but with issues

Initial Prototype, but with issues

Issues resolved.

Issues resolved.